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Post by Guest1 on Aug 10, 2016 20:03:30 GMT
When i use a waypoint , d3helper stops working. is anyone else working on this project here? got it fixed. r3p, you coded some nice endless loop! ^^
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Post by noskillz on Aug 11, 2016 3:45:35 GMT
ugh i've been trying to mess with this code and make it start and i cant seem to get it to start without the update button. It compiles fine and all. Anyone have a decent working one that can share it i'm tired of upgrading rares lol
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Post by R3peat on Aug 11, 2016 10:20:47 GMT
Set breakpoints and debug xD
And yeah... that loop ... but it's not endless if everything works correctly xD
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Post by Chick on Aug 11, 2016 14:26:47 GMT
Can someone upload d3helper pls.... I am a big "noob" at programming something.. thanks a lot
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Post by Guest1 on Aug 11, 2016 16:14:53 GMT
Set breakpoints and debug xD And yeah... that loop ... but it's not endless if everything works correctly xD ye i tried to work with breakpoints. but i am big noob with visual studio. i get stuck at one exception the enigma framework is throwing and have no clue how to ignore it. anyway, if someone want test my current version, here it is. but don't expect too much: www75.zippyshare.com/v/vtm3YcAX/file.html
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Post by bledi13 on Aug 11, 2016 17:26:19 GMT
ye i tried to work with breakpoints. but i am big noob with visual studio. i get stuck at one exception the enigma framework is throwing and have no clue how to ignore it. anyway, if someone want test my current version, here it is. but don't expect too much: www75.zippyshare.com/v/vtm3YcAX/file.htmlYour version doesn't work in group, OK for solo but not in group :s
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Post by cisco on Aug 11, 2016 18:11:55 GMT
ye i tried to work with breakpoints. but i am big noob with visual studio. i get stuck at one exception the enigma framework is throwing and have no clue how to ignore it. anyway, if someone want test my current version, here it is. but don't expect too much: www75.zippyshare.com/v/vtm3YcAX/file.htmlYour version doesn't work in group, OK for solo but not in group :s Good job Guys... at least we have the solo version working.
Life is not the same without D2Helper....
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Post by Guest1 on Aug 11, 2016 19:33:31 GMT
ActorCommonData.Local.x184_ActorType should always be Enigma.D3.Enums.ActorType.Player ? when in party its sometimes empty and d3helper can not collect localACD.
Does "x184_ActorType" need an offset update too? anyone can help?
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Post by Guest1 on Aug 11, 2016 20:22:58 GMT
private static void get_LocalACD()
{
try
{
if (A_Collection.Environment.Scene.Counter_CurrentFrame > 0)
{
var localACD = ActorCommonData.Local;
if (localACD != null)
{
if (localACD.x000_Id != -1 && localACD.x184_ActorType == Enigma.D3.Enums.ActorType.Player)
{
//this code never runs here when in party because localACD.x184_ActorType == Enigma.D3.Enums.ActorType.Monster
lock (A_Handler.Log.Exception.HandlerLog) A_Handler.Log.Exception.HandlerLog.Add(new A_Handler.Log.LogEntry(DateTime.Now, "correct localACD.x000_Id -> " + localACD.x000_Id));
lock (A_Handler.Log.Exception.HandlerLog) A_Handler.Log.Exception.HandlerLog.Add(new A_Handler.Log.LogEntry(DateTime.Now, "correct localACD.x184_ActorType -> " + localACD.x184_ActorType));
if (A_Collection.Me.HeroGlobals.LocalACD == null)
A_Collection.Me.HeroGlobals.LocalACD = localACD;
else
lock (A_Collection.Me.HeroGlobals.LocalACD) A_Collection.Me.HeroGlobals.LocalACD = localACD;
}
else
{
lock (A_Handler.Log.Exception.HandlerLog) A_Handler.Log.Exception.HandlerLog.Add(new A_Handler.Log.LogEntry(DateTime.Now, "wrong localACD.x000_Id -> " + localACD.x000_Id));
lock (A_Handler.Log.Exception.HandlerLog) A_Handler.Log.Exception.HandlerLog.Add(new A_Handler.Log.LogEntry(DateTime.Now, "wrong localACD.x184_ActorType -> " + localACD.x184_ActorType));
//A_Collection.Me.HeroGlobals.LocalACD = null;
}
}
else
{
A_Collection.Me.HeroGlobals.LocalACD = null;
}
}
}
catch (Exception e)
{
A_Handler.Log.ExceptionLogEntry newEntry = new A_Handler.Log.ExceptionLogEntry(e, DateTime.Now, A_Enums.ExceptionThread.ICollector);
lock (A_Handler.Log.Exception.ExceptionLog) A_Handler.Log.Exception.ExceptionLog.Add(newEntry);
}
}
LocalACD is never collected in party, because localACD.x184_ActorType is always Enigma.D3.Enums.ActorType.Monster and never Enigma.D3.Enums.ActorType.Player
any idea how to get the correct LocalACD when in party?
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Post by Sturmi on Aug 12, 2016 2:13:04 GMT
Your version doesn't work in group, OK for solo but not in group :s Good job Guys... at least we have the solo version working.
Life is not the same without D2Helper....
Actually it is working in every party smaller than 4 players... I did some three man grifts with some guild mates and it was working flawlessly!
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Post by noskillz on Aug 12, 2016 4:01:21 GMT
So i got the program to run compile and run. updated much of the offsets from enigmas code. skill editor keeps crashing thought. when i run it with debugger on i keep getting to this datasize error. if anyone has any ideas about whats wrong or has figured it out please post a fix. Buffer.BlockCopy(bb, 8, _Data, 0, _DataSize);
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Post by neoark on Aug 12, 2016 12:13:51 GMT
Anyone figure out the 4 man?
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Post by Guest1 on Aug 12, 2016 12:27:04 GMT
Anyone figure out the 4 man? No, i can not fix this by myself. It depends on solution from enigma. He knows about this bug and will check it later.
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Post by prrovoss on Aug 12, 2016 14:00:08 GMT
Set breakpoints and debug xD And yeah... that loop ... but it's not endless if everything works correctly xD ye i tried to work with breakpoints. but i am big noob with visual studio. i get stuck at one exception the enigma framework is throwing and have no clue how to ignore it. anyway, if someone want test my current version, here it is. but don't expect too much: www75.zippyshare.com/v/vtm3YcAX/file.htmlhi, thanks for the work you put into this. would it be possible to share the source code of this?
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Post by neoark on Aug 12, 2016 15:17:23 GMT
Also, looking forth for the source. Hopefully, we can have one official version approved by R3peat
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