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Post by jacksafari on Aug 3, 2016 8:25:24 GMT
Don't mind doing coding, just need some insight as to what typically needs to be done to upgrade between versions. Got the source code already.
Thanks
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johnb
New Member
Posts: 24
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Post by johnb on Aug 3, 2016 12:12:50 GMT
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Post by xiansai on Aug 3, 2016 16:07:46 GMT
r3p please save us all once again <3
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Post by Guest on Aug 3, 2016 17:14:34 GMT
R3peat hopefully will update it
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Post by R3peat on Aug 3, 2016 18:21:32 GMT
not this time im guess. im sry. no time to do so
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Post by Scobby on Aug 3, 2016 18:48:40 GMT
Bad for us but your real life is importent.
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Post by jacksafari on Aug 4, 2016 6:01:55 GMT
R3peat, can you briefly explain the process you use to find the offsets. I have the source, it compiles and runs, but as you might expect it does not work properly.
Scanning the code, I found this section. I am sure there more than just this.
private static class Addr { public const int SnoGroupInitializers = 0x01C3A954; //2.4.1.36595
public const int VideoPreferences = HotkeyPreferences - 0xE4; public const int SoundPreferences = HotkeyPreferences - 0x50; public const int HotkeyPreferences = 0x01C5C4F4; //2.4.1.36595 public const int GameplayPreferences = HotkeyPreferences + 0x468; public const int SocialPreferences = HotkeyPreferences + 0x4C0; public const int ChatPreferences = HotkeyPreferences + 0x4F0;
public const int UIReferences = 0x01C74368; //2.4.1.36595 public const int LevelArea = 0x01E28400; //2.4.1.36595 public const int LevelAreaName = 0x01E9F960; //2.4.1.36595 public const int MapActId = 0x01E287A0; //2.4.1.36595 public const int TrickleManager = 0x01E771B0; //2.4.1.36595 public const int SnoGroups = 0x01E9F800; //2.4.1.36595 public const int ObjectManager = 0x01E9F8EC; //2.4.1.36595 public const int ObjectManagerPristine = 0x01E9F8F0; //2.4.1.36595 public const int ApplicationLoopCount = 0x01E9F960; //2.4.1.36595 public const int LocalData = 0x01EA0B90; //2.4.1.36595 public const int SnoGroupByCode = 0x01EA0BC8; //2.4.1.36595 public const int AttributeDescriptors = 0x01EEFE70; //2.4.1.36595 public const int SnoFilesAsync = 0x01F17DD4; //2.4.1.36595
public const int UIHandlers = 0x01C28B20; //2.4.1.36595 public const int SnoGroupSearch = 0x00000000; // public const int MessageDescriptor = 0x00000000; // public const int ContainerManager = 0x00000000; // public const int BuffManager = 0x01E31F44; //2.4.1.36595 public const int SnoIdToEntityId = 0x00000000; // public const int PtrSnoFiles = 0x00000000; // }
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Post by guest on Aug 4, 2016 14:39:02 GMT
R3peat, can you briefly explain the process you use to find the offsets. I have the source, it compiles and runs, but as you might expect it does not work properly. Scanning the code, I found this section. I am sure there more than just this. private static class Addr { public const int SnoGroupInitializers = 0x01C3A954; //2.4.1.36595
public const int VideoPreferences = HotkeyPreferences - 0xE4; public const int SoundPreferences = HotkeyPreferences - 0x50; public const int HotkeyPreferences = 0x01C5C4F4; //2.4.1.36595 public const int GameplayPreferences = HotkeyPreferences + 0x468; public const int SocialPreferences = HotkeyPreferences + 0x4C0; public const int ChatPreferences = HotkeyPreferences + 0x4F0;
public const int UIReferences = 0x01C74368; //2.4.1.36595 public const int LevelArea = 0x01E28400; //2.4.1.36595 public const int LevelAreaName = 0x01E9F960; //2.4.1.36595 public const int MapActId = 0x01E287A0; //2.4.1.36595 public const int TrickleManager = 0x01E771B0; //2.4.1.36595 public const int SnoGroups = 0x01E9F800; //2.4.1.36595 public const int ObjectManager = 0x01E9F8EC; //2.4.1.36595 public const int ObjectManagerPristine = 0x01E9F8F0; //2.4.1.36595 public const int ApplicationLoopCount = 0x01E9F960; //2.4.1.36595 public const int LocalData = 0x01EA0B90; //2.4.1.36595 public const int SnoGroupByCode = 0x01EA0BC8; //2.4.1.36595 public const int AttributeDescriptors = 0x01EEFE70; //2.4.1.36595 public const int SnoFilesAsync = 0x01F17DD4; //2.4.1.36595
public const int UIHandlers = 0x01C28B20; //2.4.1.36595 public const int SnoGroupSearch = 0x00000000; // public const int MessageDescriptor = 0x00000000; // public const int ContainerManager = 0x00000000; // public const int BuffManager = 0x01E31F44; //2.4.1.36595 public const int SnoIdToEntityId = 0x00000000; // public const int PtrSnoFiles = 0x00000000; // }
I don't think @admin even check forum regularly. This project is pretty much dead :|.
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Post by guest1 on Aug 4, 2016 17:11:00 GMT
How much time does it take to update the offsets? is there any tutorial , description how to get them? does d3helper depend on the modified enigma project? if so, you have to update the custom enigma project first. but how?
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Post by guest1 on Aug 4, 2016 17:29:46 GMT
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Post by techdough on Aug 5, 2016 7:00:24 GMT
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Post by techdough on Aug 5, 2016 7:12:34 GMT
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johnb
New Member
Posts: 24
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Post by johnb on Aug 5, 2016 11:36:59 GMT
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Post by techdough on Aug 5, 2016 16:23:55 GMT
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Post by guest1 on Aug 5, 2016 19:18:11 GMT
there are some comments in the txt file that some offsets are not updated. is it incomplete for d3helper? maybe we need more updated offsets to make d3helper work.
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