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Post by Guest1 on Aug 8, 2016 17:48:37 GMT
A_Collection.Me.ParagonPointSpender.Is_SpendingPoints always returns true. Thats why no skills are casted. when i comment this line d3helper works
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Post by R3peat on Aug 8, 2016 18:00:02 GMT
check which fields of playerdata canCast is calling
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Post by Guest1 on Aug 8, 2016 18:01:03 GMT
There is a problem reading the paragon points, which is probably leading to that skills never casted...
bei D3Helper.A_Collector.IC_Player.get_TotalXP() in ....D3Helper.Public_modified\D3Helper\A_Collector\IC_Player.cs:Zeile 477. 2016-08-08 16:16:52,8662 ICollector Der Index lag außerhalb des Bereichs. Er darf nicht negativ und kleiner als die Auflistung sein.
also some crash here: public static void Set_ParagonPoints()
even i dont understand why the procedure "Set_ParagonPoints" is called. shouldnt it only be called when a hotkey is pressed?
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Post by Guest1 on Aug 8, 2016 18:26:19 GMT
The condition "Player_MaxHitpointsPercentage" does not work.
lock(A_Collection.Me.HeroGlobals.LocalPlayerData) A_Collection.Me.HeroDetails.Hitpoints_Percentage = A_Collection.Me.HeroGlobals.LocalPlayerData.x9640_LifePercentage * 100;
is always collection "NaN" as value for "Hitpoints_Percentage"
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Post by R3peat on Aug 8, 2016 19:48:30 GMT
guys its all cause PlayerData isnt updated wtf
do u even read?
the fucking struct needs to be updated
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jezzz
New Member
Posts: 33
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Post by jezzz on Aug 8, 2016 20:29:53 GMT
save us
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Post by KeepCalmAndRelax on Aug 8, 2016 20:41:05 GMT
guys its all cause PlayerData isnt updated wtf do u even read? the fucking struct needs to be updated my d3helper is running. it just doesnt work with some conditions. i just trying to help here and find some help. i never coded in c# before so i have some hard time reading the code. yes the struct needs to be updated. but its really huge and no one is willing to update it or share information. so i share some information which parts of the struct are used by d3helper. maybe we can just update the needed parts in the playerdata struct.
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Post by R3peat on Aug 8, 2016 21:39:20 GMT
yeah just update needed fields is enough ofc ^^
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Post by levelmax on Aug 9, 2016 9:34:55 GMT
Is there any working version? Can't live without it..
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Post by Guest1 on Aug 9, 2016 10:44:31 GMT
Is there any working version? Can't live without it.. yes i have (90%) working version. i may publish it as soon i have fixed the missing offsets in Playerdata struct. Engima is already helping me, he is a nice guy
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Post by Guest on Aug 9, 2016 10:57:39 GMT
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Post by radioheaded on Aug 9, 2016 14:11:43 GMT
Everything you guys are doing is very much appreciated!
A working version, even 90% would be something I´d love to use!
Cheers...
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Post by vitakaninen on Aug 9, 2016 14:45:29 GMT
Thanks for your hard work on the project! I would offer to help, but I don't know anything about programming.
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Post by Guest1 on Aug 9, 2016 22:05:19 GMT
d3helper doesnt work on every start. Also when i change character it stops working. I have no clue how to fix that. The exception log is empty.
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Post by Guest1 on Aug 10, 2016 17:43:00 GMT
When i use a waypoint , d3helper stops working. is anyone else working on this project here?
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