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Post by R3peat on Sept 9, 2015 17:21:52 GMT
- Implement a Publish feature to send Cast Definitions to the Server
- Implement a Template View for Skills which alrdy have published definitions to just click and add those to a fresh created Custom Definition
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Post by R3peat on Sept 11, 2015 20:41:07 GMT
little preview of an upcoming Skill Editor change
- removed Prefix selection - added Drag& Drop possibility
- when adding a new condition its group will be set to -1 and it will be marked green - after adding u can just drag & drop it on existing conditions to add this new condition to that droped group - when moving it to an empty space below existing groups u create a new group which means OR - on double clicking alrdy existing Conditions u can CLONE them and then just move them in place
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Post by prrovoss on Sept 11, 2015 22:38:43 GMT
yeah looks great looking forward to this
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Post by Octavius on Sept 12, 2015 2:00:12 GMT
Sounds great
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Post by R3peat on Sept 12, 2015 8:12:51 GMT
changed DoubleClick to Shift+Click with Shift+Click u can copy existing Conditions and now also existing Skill Definitions and i increased the size of the window a bit ^^ - changed some visuals
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Post by R3peat on Sept 12, 2015 20:30:01 GMT
for the next build to make the usage of it more clear
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Post by prrovoss on Sept 13, 2015 0:13:47 GMT
when exactly are the changes saved? do i have to close the editor before they get active?
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Post by R3peat on Sept 13, 2015 8:06:34 GMT
when u apply a change it can be used right in that moment in game while the editor is open
the only thing what will happen when u close the editor is that all Conditions will be saved and updated in the definitions folder externaly
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Post by R3peat on Sept 15, 2015 12:54:21 GMT
Riftprogresss of all monsters in a customizable radius around the player and current hp pool of all those monsters. Have to drop the monster hp cause it's too cpu consuming but I could implement the progress value. Discuss where should I put it in the overlay. keep in mind that the position will be hardcoded
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Post by Octavius on Sept 15, 2015 23:06:32 GMT
Looks really great. I think either mid bottom or upper top just above zei's stone of vengeance usually is
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Post by R3peat on Sept 18, 2015 14:09:18 GMT
will remove the SkillIcon draws from the bottom right corner next version will draw red/green outlines for the Skills on your Hotbar to see if the Autocast on that Slot is enabled or disabled discuss if u dont like it
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Post by prrovoss on Sept 18, 2015 18:03:08 GMT
what comes to my mind is the skill highlight feature of thud. i am not using it at the moment but i was using it for some time. it also draws a line around the skills.
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Post by iberion on Sept 18, 2015 18:05:43 GMT
what comes to my mind is the skill highlight feature of thud. i am not using it at the moment but i was using it for some time. it also draws a line around the skills. this feature is disabled until KJ finds a better solution.
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Post by prrovoss on Sept 18, 2015 18:16:57 GMT
i see
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Post by R3peat on Sept 18, 2015 18:20:41 GMT
could also draw On/Off in each corner instead of the outline ? alrdy implemented a bunch of new stuff in the next RC ( the -+ is alrdy implemented)
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