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Post by paddy187 on Oct 2, 2015 14:54:15 GMT
there will be a public version of packages read? one client for all my vms would be perfect
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Post by R3peat on Oct 2, 2015 14:55:14 GMT
a public version of D3P when its done ? sure
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Post by paddy187 on Oct 2, 2015 14:56:26 GMT
nice =D
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Post by octavius on Oct 2, 2015 19:26:35 GMT
Looks great, would it be possible to have a player base collected name of the different ingame names? so you rename it to something else than unique ring or something?
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Post by R3peat on Oct 2, 2015 19:31:07 GMT
this is a crowdsourced feature and it is alrdy implemented
while in ActivePowerView and u select a default named Power u can change its name and push it to the server so all other users will see that custom name
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Post by R3peat on Oct 3, 2015 12:29:29 GMT
have some spare time to continue work on my Packet Read Collector
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Post by octavius on Oct 3, 2015 19:47:14 GMT
Wow I'm speechless >.< What does this mean?
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Post by R3peat on Oct 3, 2015 20:23:32 GMT
that means Collection of a freaking amount of Data with nearly no CPU Usage
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Post by R3peat on Oct 4, 2015 11:59:21 GMT
a freaking hell of input with nearly no cpu usage
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Post by R3peat on Oct 20, 2015 16:21:16 GMT
i will try to implement a way where u can define if u wanna channel a skill or just single use it. options could be to channel the skill while all conditions are true or just to channel it an amount of ticks while conditions are true. i will try something and report back later
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Post by R3peat on Oct 22, 2015 19:06:29 GMT
small preview of the upcoming SkillBuild Swap
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Post by R3peat on Oct 22, 2015 19:12:48 GMT
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Post by paddy187 on Oct 22, 2015 19:14:30 GMT
wow with images looks nice
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Post by R3peat on Oct 22, 2015 19:39:29 GMT
need some testers in the new release
need feedback about any active and passive skill on any class if they are collected correct in Settings/SkillBuilds when pressing Load
figured out that ingame passive powers doesnt match the icon image names
so to make this work perfectly i have to rename some of them but for this i need some feedback on which passive and mby actives are incorrect
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Post by paddy187 on Oct 22, 2015 20:12:01 GMT
edit: moved to bugreport
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