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Post by alerean on May 12, 2016 22:29:03 GMT
Hey guys, I'm having some trouble getting a working definition to use my generator to keep my focus buff up. It works, but only half the time which is a bit confusing. I think it may be because it's Flashfire and there are so many abilities being spammed at once. Either way, mind checking to make sure it's not my condition that's the issue (or if there is a better way to do this)?
Player_IsBuffNotActive PowerSNO: 359555 AttribID: 756
World_MonstersInRange Distance: 40 Value: 1 Greater than or equal enabled
[{"ConditionGroup":0,"Type":2,"Values":[359555.0,756.0],"ValueNames":[0,4]},{"ConditionGroup":0,"Type":5,"Values":[40.0,1.0,1.0],"ValueNames":[1,2,3]}]
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laji
New Member
Posts: 12
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Post by laji on May 22, 2016 18:51:49 GMT
Could it be because we actually have to deal damage to some mob for the buff to activate?
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Post by Optume on May 23, 2016 16:18:39 GMT
[{"ConditionGroup":0,"Type":2,"Values":[359583.0,756.0],"ValueNames":[0,4]},{"ConditionGroup":0,"Type":9,"Values":[1.0],"ValueNames":[3]},{"ConditionGroup":0,"Type":1,"Values":[359583.0,757.0],"ValueNames":[0,4]},{"ConditionGroup":0,"Type":76,"Values":[0.0],"ValueNames":[2]}] This is for Electrocute (primary skill) This checks if the Restraint buff is active, it then checks if the Focus buff is inactive. Then it will use this primary skill IF a monster is SELECTED. Should work for you
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Post by freddurst on Jun 15, 2016 22:27:27 GMT
There is a set of skills in the Wiz Cast Conditions Ive posted. The gen works good. Can use Electrocute or Thrownn Blade.
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