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Post by oxxenbein on Feb 16, 2016 20:50:46 GMT
Hi,
tried to get D3Helper to compile from git.
There are Errors in the Resource files, i get Null Exception for the Potion Skill.
If i change the Indexes i get no Exceptions but all bars are empty
Did someone manage to compile it?
Thx for help!
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Post by oxxenbein on Feb 16, 2016 22:03:48 GMT
solved the problem! edit in T_ExternalFile.cs {System.Environment.NewLine} to { "\n" } attached working file T_ExternalFile.cs (45.37 KB) D3Helper runs then...
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doom
New Member
Posts: 7
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Post by doom on Aug 14, 2016 23:11:24 GMT
Hallo, the conditions (player is monster selected) don`t work. For example. with the condition : player is monster selectet and key force stand still i was aible to perma cast crippling wave. must only go with mouse curser over the mobs. generelly generator not autocast with condition player is monster selectet. sry for my bad english^^
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Post by neoark on Aug 15, 2016 9:21:07 GMT
solved the problem! edit in T_ExternalFile.cs {System.Environment.NewLine} to { "\n" } attached working file D3Helper runs then... can you be more specific where you have to make this change? the file "T_ExternalFile.cs" contains multiple codelines with System.Environment.NewLine. This fixed the issue of tooltips github.com/Enigma32/D3Helper.Public . However I still see Any in runes (skill editor).
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