Had the idea recently, while using **TurboHud, about programming some sort of basic damage collisions, and Prediction libs.
then make an animated GUI to draw, possible Evade status, dodge possibility, positioning patterns and collisions calculations.
Then discovering your open source software, i think it could be interesting to work around an auto 'dmg evading script', using same library for both and attempt to evade circular, and linear spells and calculating best positioning patterns.
I understand d3helper is not! a dll injector. But i believe, even if it not perfect or absolutely Infallible that there's surely something interesting to work around that.
**TurboHud isn't Open Sources, i do not own intellectual right about it, i do not own the right to share it, or modifies it in any ways.**
Once registered at TurboHud Forum, it is permitted, by whom it may concern, to create, customize and share public add-on with the community.
(Once again please to not judge my bad english typing)