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Post by payapaya on Oct 24, 2015 17:54:46 GMT
I have few ideas of new conditions that may be or not possible to implement, i'll give example for them to optimize 2gen monk dps on a boss. * Player_Skill_ChannelForTimer: Channel skill for x time use case: wait flyingdragon before doing the first Fist of Fury, then channel it for 2s to stack the dot enough * Condition priority/weight if 2 skills have valid conditions, use the highest weight first use case: -fist of thunder always true on boss -fist of fury every 2.5s to refresh dot if both skill are true at same time, the delay on Fist of Fury is not always 2.5s * MonkGeneratorStep is true if generator step is 1 or 2 or 3 Fist of Fury step 1 apply a dot with higher proc rate (more flying dragon uptime, etc..) Fist of Thunder step 1 have dash, step3 have aoe I hope you understand me, my english is not great, this mechanic for single target dps was explained here us.battle.net/d3/en/forum/topic/11882328396?page=17
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Post by R3peat on Oct 25, 2015 11:35:05 GMT
i have no clue how to figure out the step when using a spirit generator
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Post by R3peat on Oct 27, 2015 18:31:28 GMT
will implement this in next build
but than u have to do it like this for example:
Do FoF {IF (FD) && (!FoF Buff On Selected) && (Channel 120 ticks)}
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Post by payapaya on Oct 27, 2015 23:18:50 GMT
nice
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Post by guest0815 on Oct 30, 2015 11:15:11 GMT
Has anyone already tested it?
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Post by AfroJax on Nov 20, 2017 3:30:43 GMT
can anyone explain me in german ?
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