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Post by iberion on Sept 16, 2015 23:05:31 GMT
I need another condition for my needs ;D
Now I habe specified that I use a Potion if Spirit Walk is on Cooldown and I'm <= 20% Health and Spirit Walk if I'm <= 25% Health. But if I don't have Spirit Walk equipped, the Potion is never used.
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Post by R3peat on Sept 17, 2015 17:03:06 GMT
will check that out. will mby release a new build tomorrow
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Post by iberion on Sept 18, 2015 23:27:29 GMT
Ok my fault, I need Player_hasSkillNotEquipped.
I want to define a condition for the potion where it is only used if spirit walk is on cooldown and health < 20% OR health < 20% and spirit walk not equipped. only this way it would work on other classes or before I have spirit walk.
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Post by R3peat on Sept 19, 2015 6:12:41 GMT
wtf ^^
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Post by iberion on Sept 19, 2015 9:25:29 GMT
It's like a additional cheat death If my health is < 25% spirit walk is used, if spirit walk is on cooldown and health < 20% the potion is used and after that the cheat death comes. But often the cheat death comes instant, because the damage incoming is too high. xD And I want spirit walk first, because the cooldown of the potion is longer.
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Post by R3peat on Sept 19, 2015 9:31:17 GMT
tricky
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