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Post by daleberkaspepi on Aug 14, 2016 2:15:08 GMT
First big thanks for all of your work guys, keeping d3helper alive!
Some things i noticed while using the compiled version of noskillz: - autogamble is not working - d3helper doesn't stop autocasting when using town portal - in the skill editor you cant select definitions it only creates a copy at the bottom of the definitions list
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Post by super on Aug 14, 2016 2:16:25 GMT
stops working after switching waypoints :/
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Post by daleberkaspepi on Aug 14, 2016 2:24:46 GMT
stops working after switching waypoints :/ i can confirm after you use any waypoints the d3helper dont work anymore
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Post by Enigma32 on Aug 14, 2016 2:44:54 GMT
I had the same error the first time but i hit build a second time and it worked. Seems like something is still broke: 2016-08-13 21:45:00,4933 ICollector Object reference not set to an instance of an object. at D3Helper.A_Collector.IC_Area.get_currentLevelArea() in C:\Users\Hec\Downloads\D3Helper.Public-master (1)\D3Helper.Public\D3Helper\A_Collector\IC_Area.cs:line 43
2016-08-13 21:45:00,6499 ICollector Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at D3Helper.A_Collector.IC_Player.get_TotalXP() in C:\Users\Hec\Downloads\D3Helper.Public-master (1)\D3Helper.Public\D3Helper\A_Collector\IC_Player.cs:line 453 Another bug is when return town is pressed it doesn't stop auto cast if auto cast on cd is present. First exception is fixed with github.com/Enigma32/Enigma.D3/commit/b78cccd60a4d9b1244e37051c1642fac2b95cf86 (going to use github from now on), LevelArea. Second requires a call to GetAltLevel() instead of using the field in PlayerData, which is outdated. TP-bug perhaps related to LevelArea I guess. stops working after switching waypoints :/ i can confirm after you use any waypoints the d3helper dont work anymore This sounds like it could be related to LevelArea as well.
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Post by noskillz on Aug 14, 2016 2:47:12 GMT
lots of errors still exist for sure then sorry all. Well at least it does start and thanks to enigma the offsets are fixed.
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Post by Enigma32 on Aug 14, 2016 3:40:42 GMT
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Post by noskillz on Aug 14, 2016 4:01:15 GMT
Thanks again i'll compile it now and run it later tonight.
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jezzz
New Member
Posts: 33
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Post by jezzz on Aug 14, 2016 5:05:03 GMT
thank you enigma
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Post by neoark on Aug 14, 2016 6:19:09 GMT
New bug? Enigma32 i will watch the repo's closely really appreciate taking on this project. See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at D3Helper.Window_SkillEditor.get_ConditionType_Tooltip_byText(String ItemText) in C:\D3Helper.Public\D3Helper\Window_SkillEditor.cs:line 125 at D3Helper.Window_SkillEditor.CB_ConditionSelection_DrawItem(Object sender, DrawItemEventArgs e) in C:\D3Helper.Public\D3Helper\Window_SkillEditor.cs:line 101 at System.Windows.Forms.ComboBox.OnDrawItem(DrawItemEventArgs e) at System.Windows.Forms.ComboBox.WmReflectDrawItem(Message& m) at System.Windows.Forms.ComboBox.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
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Post by Enigma32 on Aug 14, 2016 6:39:12 GMT
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Post by elo on Aug 14, 2016 8:11:33 GMT
Hi Enigma32
thanks for fixing the Skill Editor bug.
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Post by fersten on Aug 14, 2016 9:20:19 GMT
good job guys!!! if i was not so weak in programming maybe I could compile it .... but I did not even know how
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Post by donnydonovitz on Aug 14, 2016 9:51:51 GMT
Good work so far, guys! When the program will be ready to use, could some nice soul upload it to the forum?
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Post by daleberkaspepi on Aug 14, 2016 11:14:21 GMT
Hello again,
upgrade rares and convert materials also don't work yet.
The things i posted above are all working now though. Thanks for the great work!
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Post by tester122 on Aug 14, 2016 11:21:01 GMT
Could someone upload a new compiled version? Thx!
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