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Post by xyaxux on Mar 22, 2016 17:55:41 GMT
Hi there, Im new to D3Helper and so far I used only some casting conditions from others. However i think the general concept is clear to me, the only obstacle seems to know the right PowerSNO and AttribID. I want to create a casting condition for my Potion. So i started to try it with the condition that Akarats Champion is active: [{"ConditionGroup":0,"Type":0,"Values":[1.0],"ValueNames":[3]},{"ConditionGroup":0,"Type":1,"Values":[269036.0,756.0],"ValueNames":[0,4]}] However it does not work (and yes i was not at full health ) What did i do wrong? Btw "AutoPotion" is disabled in the "Auto" settings. Ultimately i want to have D3H use Potion conditioned on Convention of Elements Cycle, but i thought i try to start with a more easy thing than CoE... Regards
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jezzz
New Member
Posts: 33
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Post by jezzz on Mar 23, 2016 13:55:25 GMT
Your condition does not work because your SNO is wrong, Akkarats Champ is 26903 2.
Use ActivePowerView in Skill Editor to retrieve correct SNOs and AttribIDs. Open it, click refresh, go ingame, activate anything, (escape ingame to pause), click refresh.
It works the same way with CoE. Just refresh APV while you see it cycling thru ingame to get correct attribs for each element. CoE is called ItemPassive_Unique_Ring_038 with SNO 430674, to start you off. Now you can go thru and decide if you want it to cast as soon as a certain element is active (BuffCount) or right timed before an element is active (BuffEndTick of the prev. element).
Good Luck
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Post by xyaxux on Mar 25, 2016 9:50:39 GMT
Well first of all, thank you very much for your reply! I should have double checked that I really have the right SNO, sorry for that. Now I managed to construct a working casting condition for Law of Justice; 1 sec after the fire-CoE cycle started: [{"ConditionGroup":0,"Type":0,"Values":[1.0],"ValueNames":[3]},{"ConditionGroup":0,"Type":1,"Values":[430674.0,758.0],"ValueNames":[0,4]},{"ConditionGroup":0,"Type":8,"Values":[430674.0,621.0,180.0],"ValueNames":[0,4,2]} However it works only with "Is buff active" and "Is buff ticks left", without the former its not doing what I expected. Anyway it works However the casting condition for Potion does still not work. I use the same one as above for the Law, [{"ConditionGroup":0,"Type":0,"Values":[1.0],"ValueNames":[3]},{"ConditionGroup":0,"Type":1,"Values":[430674.0,758.0],"ValueNames":[0,4]},{"ConditionGroup":0,"Type":8,"Values":[430674.0,621.0,180.0],"ValueNames":[0,4,2]}] but the potion is never used (I tried with Autopotion being active and not active). I tried it also with different Conditions that work with other skills, but no effect. Is there maybe a bug with potion or do I miss a point?
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