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Post by toxicphenom on Jan 25, 2016 19:34:44 GMT
I know that it will not be fixed, except someones taking over the source. On Demon Hunter the condition: Min Primary/Secondary Resource (Percentage) Is not working correctly. It will just behave if you selected SkillMinResource. MaxResource seems to work. --- I wanted to save some Hatred to unload when Fire - CoE gets rotated in, but thats not possible with this behaviour
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Post by toxicphenom on Jan 29, 2016 11:52:09 GMT
I finally had some time to dig into the source and i found the issue:
d3Helper calculates the current resource and percentage with "resource cost reduction" in mind.
For example: 100 Hatred maximum = 100% 50% resource cost reduction 50 current hatred
Normally i dont want the reduction to be included so i would type: if current_hatred > 50 then cast(Multishot) end But it calculates: 50 current hatred * 1+Resource cost reduction(50%) = 75 hatred
I currently fixed it for myself only. As some parts have to be edited to make d3helper run/compile.
EDIT: After that i found that cindercoat also got into this calculation on other part. also had to fix that.
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