|
Post by octavius on Nov 11, 2015 1:48:04 GMT
SkillTimedUse does only account for the condition that casted it, not the entire skill.. Would be cool to either have option on row only or entire skill. Option to prioritize stuff. Option to add "Break" in ms for conditions. IsChanneling is continuing to hold and press after you killed and mob which results in you walking around and not doing dmg as gen for instance. Would be very useful if a condition IsStopIfXMobskilledWithinXTicks -_- Or if you could stop the channeling if you were moving instead of attacking for instance.. Like StopiFNoAttack on XTicks
|
|
|
Post by R3peat on Nov 11, 2015 8:11:31 GMT
Just add Key_Forcestandstill checked to your channel skill so it will only be channeled when pressing it
|
|