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Post by donnydonovitz on Oct 30, 2015 11:14:42 GMT
Hey, First off, thanks for this awesome tool It is so much fun getting the right conditions and values to harmonize. So satisfying if it works out in the end! Now, while working with the tool I missed some of this: - An Undo-Button of some sort; I caught myself doing CTRL-Z so often and nothing happened
- Get ticks for StandStill; I'd like a skill only to cast if my Player stands sill for about 30 ticks (0.5 sec)
- Get MonsterProgressionValue; Cast a certain skill only if SelectedMonster_HasProgressionValue greater/less than X (can be % or decimal)
Any of these possible? Did I just overlook one? Again, great great tool! Thanks.
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Post by R3peat on Oct 30, 2015 11:29:36 GMT
I. Will not happen II. Possible III. Possible
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Post by donnydonovitz on Oct 30, 2015 12:51:41 GMT
Oh well, I can live without it. QoL much.
The rest would be awesome! Take your time and think about it.
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Post by R3peat on Nov 2, 2015 19:47:47 GMT
MonsterProgressionValue
only selected or monstersinrange too ?
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Post by donnydonovitz on Nov 3, 2015 14:20:41 GMT
First, thanks for adding StandStillTime so quickly!
Second, I'd be happy with either, but I figure "selected" more useful.
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Post by R3peat on Nov 5, 2015 18:37:52 GMT
tested the progress conditions ?
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Post by donnydonovitz on Nov 6, 2015 13:20:25 GMT
They seem to contain an error. Example: Blood Clan Sorcerer gives 0.24%, the condition required a value of 24 or greater for it to work. Same with MonstersInRange, 5% Progress around a Monster needed a value of 500 in the condition.
Divide value in formula by 100, maybe?
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Post by R3peat on Nov 10, 2015 15:32:36 GMT
more details pls
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Post by donnydonovitz on Nov 10, 2015 19:16:45 GMT
Skill Condition: Cast EP on mob if progress is less than 0.5 % Result: It casted on not a single Mob. So I looked up the respective Progress Values of certain mobs and corrected the condition accordingly. E.g. a Blood Clan Sorcerer gives you 0.24 of Progress%. Test 1: Cast EP only if mob has > 0.25 %. This should give out the condition as false. But it casted anyway. So I raised the value until it didn't. Which was 240. Test 2: Cast EP only if mobs around the selected mob have > 5 %. Casted even on the tiniest mobs. I raised the value until it didn't. Which was about 500 (it's hard to get an even amount of progress .
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Post by R3peat on Nov 10, 2015 19:52:45 GMT
oh ok so something went wrong i think will fix it
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Post by R3peat on Nov 11, 2015 18:50:03 GMT
return (ProgressPoints/530)*100;
tested it with a 0.4 ProgressPoints Monsters and it returns 0.075 which is correct
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Post by PUMEH on Feb 2, 2016 15:14:39 GMT
Thanks for the great software.
I would like to see way to enable forcemove (keep hotkey down during conditions are met) on certain conditions. It may not be bound to force move only, but to a specified hotkey in d3helper hotkey configuration.
Case: Selected monster is more than 15y away, i want to keep hotkey pressed down until i get close enough to start casting the skills from needed distance.
Thanks in advance.
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