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Post by iberion on Oct 26, 2015 11:51:10 GMT
I want to snapshot my BoS only if there is a boss around. So the potion can be used normally if there is none around. Maybe you can add a checkbox to World_BossInRange to achieve that.
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Post by R3peat on Oct 26, 2015 13:02:14 GMT
Less then or equal 0 should work ?
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Post by iberion on Oct 26, 2015 13:16:11 GMT
Is this condition "less then or equal"? The descriptions doesn't say anything about that.
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Post by R3peat on Oct 26, 2015 14:02:57 GMT
No I mean when I change it that way by adding that checkbox like the other inRange conditions.
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Post by iberion on Oct 26, 2015 14:22:43 GMT
Yes that would do it.
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Post by iberion on Oct 28, 2015 10:12:54 GMT
The checkbox has no text like the at the other conditions.
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Post by iberion on Oct 28, 2015 10:53:44 GMT
Seems like the logic is the opposite to the other conditions: greater than or equal without tick and less than or equal with tick.
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Post by R3peat on Oct 28, 2015 11:11:13 GMT
Yeah saw that after released the latest version . Shame on me
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Post by iberion on Oct 30, 2015 1:26:18 GMT
The checkbox text doesn't fit the logic. It seems like it is still the opposite.
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Post by R3peat on Oct 30, 2015 18:20:54 GMT
will check ty
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Post by R3peat on Oct 30, 2015 18:26:41 GMT
like Monsters or ElitesInRange
should work
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Post by iberion on Oct 30, 2015 18:36:31 GMT
I'm using World_BossInRange Distance 100 and value 1 greater then or equal and it is true if there is no boss around.
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Post by itsmylife on Nov 2, 2015 10:58:13 GMT
Don't know much of this coding but Value >= and Value <= should return true on both. It should either be >= combined with < or vice versa.
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Post by iberion on Nov 2, 2015 11:05:05 GMT
The >=, <= is right, because the tick conditions are called "greater then or equal" and "less then or equal". But I don't know where you test if it's a boss. Maybe there went something wrong.
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Post by R3peat on Nov 2, 2015 11:25:31 GMT
Found the bug. Will be fixed in next release will try to push it this evening we will see. Lot of requests to work on
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