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Post by iberion on Sept 9, 2015 19:49:23 GMT
It would be really nice to have a function to copy the SNO's from the ActivePowerView, currently we have to put the SkillEditor and ActivePowerView next to each other and write the SNO manually down.
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none
New Member
Posts: 94
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Post by none on Sept 10, 2015 8:10:22 GMT
Better: make a Table where you can choose the ActivePower from a Dropdown menu directly in the Skill-Editor, and the SNO will be internally autofilled. Same for the AttributeID, make an internal Table where you can resolve the AttributeID from a specific SNO to a Name (for Example "Focus & Restraint Buff 1"). It will make editing conditions a lot easier.
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Post by iberion on Sept 10, 2015 11:21:07 GMT
Not better, maybe an additional feature.
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Post by prrovoss on Sept 10, 2015 17:41:20 GMT
in the skill editor the sno field should be autofilled with the corresponding powerSNO. that alone would help alot. the copy function still would help in a few situations.
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Post by iberion on Sept 10, 2015 20:28:09 GMT
what do you mean with corresponding? I think about something like "cast cyclone strike if restraint is not active" and need to copy the SNO of focus & restraint, how should that be done automatically?
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Post by prrovoss on Sept 11, 2015 4:08:29 GMT
i had to define a rule for battleRage: cast battleRage when battleRage is not active^^ i dont know many skills have or dont have that kind of rules.
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Post by R3peat on Sept 11, 2015 6:09:05 GMT
there will be some improves in the next releases for sure but i will not hardcoded stuff anymore just to make this more userfriendly
cause this is what i dont want. i want to keep this as flexible as possible to save time updating this after patches
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