At the current state you have to specify the exact amount of paragon points you want to put in an certain attribute. At my first try I thought I can specify -1 at a primary attribute, but that didn't worked that way. I had to specify the exact amount of points and if I reach a new paragon level I have to set the points up again.
I think you have the possibility to read out the paragon level of the player. With that information it's not difficult to calculate the amount of points he can spend. Now we need the possibility to order the attributes to make it possible to say: 50 Primary Resource, 28 Movementspeed, -1 Primary Resource. Because without ordering, the script would put every point in primary resource first.
Another example for offense: I want to spend my points first in cooldown, then crit damage, crit chance and after that attack speed. With each new paragon level I have to configurate the script by myself and I think it's faster to spend the points by myself and don't use the script.
Without these changes the scripts are only good for using Shi Mizu's Haori, but I don't know if it's worth it without trials.
If you're using broken promisses you don't want to have critchance with your paragon points, but that's a really special condition and I don't know if we should add this and similar rules to the feature.
Another thing: if you want to spend the points automatically after levelup, which definition would be taken, if there are 4 definitions? should be set up per character but currently the settings aren't character specific.
the new paragonpoint system should automaticaly spent points based on the given setup pressed with predefined values ?
and it should be possible to set "max dat shit" for one property in the main tab ?
for example after a plvl up, u press the hotkey and it spents that in the "endless" property in the maintab (vit or mainstat), and it will not reset and spent all again when the other values == defined values =?